

The only child of Corellian diplomats Lance and Nia Al`zandar, Jax was an exceptionally bright child. Suffering from an extreme case of wanderlust, as most Corellians do, Jax enjoys cruising the space-lanes living life as he pleases. He has made his fare share of allies and enemies, as well as an undisclosed fortune. Standing 6' 1" with an athletic 210 lb frame, the swarthy Corellian pilot is a well known pirate, businessman, gambler, adventurer, and mystic. He was afforded the finest education, traveled to and from the major systems of the Galactic Core, and hobnobbed with Celebrities, Politicians, Activists, and Freedom Fighters alike. * or in this context the portion of a build dedicated to using weapons since it doesn't really matter if you're comparing clerics, fighters, or experts and whether the build as a whole is optimized for fighting, spell casting, or basketweaving.Jaxon Al`zandar, the only son of Corellian diplomats, got his start in life wanting for nothing. The casket has been well and truly nailed shut and the adaptive composite longbow has seen it buried under a crossroads.

The only thrown weapon I'm aware of that even has a first range increment that covers "point blank" is the chakram.


The terrible range increments don't help. Thrown weapons are basically killed by WBL and the magic item treadmill. The way CMD out-scales CMB there really isn't a good "something else" and in any case thrown weapons aren't a contender for maneuvers so it'd DPR or lame duck. Not every build needs to be a damage per round contender.īut every build* that you want to not be perceived as a huge lame duck needs to either be a damage per round contender, require less investment than the cheapest DPR contender, or do something other than DPR well enough to justify the build long term. Fighters get enough feats to pull this off, and barbarians have a Strength advantage it's going to be hard to get this to work for a cleric. Almost none of the damage is going to come from the base weapon die. So, you're basically looking at damage falling off pretty quickly for your iteratives. Unfortunately, one obvious patch, Vital Strike, is a poor choice because throwing weapons have almost universally poor damage dice. You'll still need one or two returning weapons, but you'll at least be able to fight. If you make use of the advantage of using the same feats for both melee and ranged, hulk up your Strength, take Two-Weapon fighting, Quick Draw, and Penetrating Strike, you're in business. This is the guy who seriously considers taking Penetrating Strike. Even defeating DR /magic is a bit of a pain. An archer can just enchant their bow, but a thrower is mostly out of luck. until you get to the point where all your friends are using +2 flaming ammo. Whether or not one agrees that the weapon is too good or not.Īctually, with Quick Draw and a good Strength, they're pretty cool. Point taken, but at the same point, the fact that being able to damage at a range where you can't be retaliated against by melee attacks is still an advantage that we need to keep in mind when balancing weapons. Interesting that throwing weapons are perceived as that huge of a lame duck. The only throwing weapon build that I've ever seen that was plausibly useful was in 3.5 built entirely around the glove of endless javelins, and even that was of limited use once you reached a level where the javelins it created were outclassed. Returning doesn't solve the problem either now you can't move after you attack, and even if you could afford to enchant multiple thrown weapons, you'll only be able to catch the first one since they all show up at the same time. And soon enough, he's going to be packing an awesome bow which you can't afford to match. So now you've spent a feat, bought a bunch of non-magical weapons that are heavy and not going to work on a lot of enemies to do much less damage than a guy with a proper ranged weapon. And getting iterative attacks with thrown weapons requires that you get Quick Draw. You can only reasonably afford to throw non-magical weapons because you need to have lots of them if you intend for throwing them to be your main combat technique. The problem with thrown weapons is simply one of cost James.
